To be the most ready, one may want to consider planning and stocking up on equipment and skills across two full playthroughs. This will make the entire ordeal much more manageable during a third or fourth run. No Future difficulty greatly amps up all enemies’ attack and defense stats, as well as imposes time restrictions. Often enemies can kill party members in one to three hits. This means there is a much higher emphasis on speed, evasion, and recovery. Primary casters like Angela and Charlotte may be in grave danger when concentrating on spells. A sturdy tank like Duran might only be able to resist one more strike during No Future, and may not necessarily have the damage output to compensate. It should also be expected that characters will repeatedly die, making buffs and sabers somewhat riskier. Still, some big buffs like Charlotte’s Magic Shield and Hawkeye’s Wall may have great uses in certain fights.Īside from the vastly increased enemy stat caps, No Future difficulty imparts direct penalties to the party but also gives some extra options to lower the potential insanity. This mode is a committed challenge: party members will have their levels and classes stripped additionally, if the game difficulty is ever lowered, it can no longer be returned to this increased setting. It is also recommended to take direct control of the needed character without depending on the AI. No Future restricts a large list of Chain Abilities acquired throughout the game. These include ones gained from completing the game, defeating super bosses like the Black Rabite and Anise, gained from post-game quests, or rewarded from Lil Cactus. This eliminates overpowered choices that would normally grant extra EXP, automatic HP/MP/CS recovery, or generous stat boosts. To compensate for this, two special Chain Abilities have been added in the form of Guided Sword and Guided Sword II. The former makes the two computer AI partners invincible, while the latter restores all HP after battle concludes. While this might seem too good, the overall usefulness is only fair. The AI companions lack good tactics and would instantly get themselves killed, otherwise. Additionally, each character has a limited amount of Chain Ability slots, which means using these Guided Swords will lower offense power slightly.Īnother heavy rule of No Future is that items will lock after three uses in battle.
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